making decent progress on ass 3

Ive made decent progress on assignment 3 today despite procrastinating very badly however I am concerned about the marking schedule that states I wont be able to do a good job unless its 2500 words or more, i see the examples and they are around 1300-2000 and im about 2/3 done and ive only got around 1000 words.

Ive ended up writing about how i want to create a game that adheres to the research about game/world and Ui design from analysis of modern and popular games to make a game that is appealing and will make a person want to finish it.

part of the reason I want to do this is because of a  research paper I did an analysis of during the second assignment which was about learning and video games and how they can help to teach people


planning to do stuff tomorrow

Having just found the outlines and what I will be needing to put into this assignment tomorrow i plan to start and hopefully get a fair start onto the project, my main issue as the moment is specifically what about my interest I will be researching or plan to research as there are many different areas that could be chosen and honestly i don’t want to choose something that someone else is doing in fear of accidental plagiarism.

A possible topic is ways to make games enjoyable or making someone want to complete the game.

Thinking about what I want my project to be

I would like to research what makes a video game fun to play or what makes it something someone would want to complete, we had a set of questions given to us to help find a suitable research topic, good or bad i answered them with the idea of making a game and the idea of what makes a game appealing interested me what kind of game is engaging, what themes or design make for easy or learn-able play and what kind of things can a person learn from such a thing.

With the previous assessment where we had to critically assess a academic paper i also chose to do something video game related as it is my major hobby and the paper i chose was one detailing how video games could be used as a learning tool, it didnt go into any particular detail on the aesthetic or game play aspects but it did spark an interest in me about the development of games since ever since i played games ive wanted to make one despite how difficult that can be.

I still have to look into the details of the assessment 3 and honestly due to not attending class for about a week and a half i’m really loosing track of time and that is of some concern to me and i cant imagine what the tutors think of me in some other classes.

practice reading a report

Did the abstract tell you the three things I said it should? If not, what did it tell you? 

the abstract talks about how computer and video games have been ignored for the most part by the academic society aside from the social aspects and this report as a whole is out to prove the benefits of using computer games in assistance of education, it claims that “Contemporary developments in gaming, particularly interactive stories, digital authoring tools, and collaborative worlds, suggest powerful new opportunities for educational media.”

What seems to be the research question(s) they were trying to answer ?

The report is trying to prove the educational benefits of computer games and that they can be used to help students learn, not specifically by playing but by implementing some of the game play/interactivity

What  method(s) did they use to answer the question(s)

The report uses many previous reports to support its claims and references the fact that many occupations all ready use computer simulations to train their employees, such as armed forces and emergency staff.

There is also a chart in the appendix comparing traditional schooling to pac man

pacman v schooling.PNG

How credible do you think the paper is? (hint: look at who authors are and where and when it is published also compare what they were asking with what they did)

above is a CV I found when searching Kurt Squires name through Wikipedia, he has published a fair amount of articles and reports about educational computer programs , writes for computer games magazine and has been interviewed on PBS and

Did you agree, or not, with what they wrote in their conclusion? Why?

Their conclusion surmised is that despite computer games being the pinnacle of what technology can offer us (in the form of visual and interactive complexity), is hardly being used at all in the learning environment. People had used similar things in the past but it never advanced along with the computer technology and not many people had striven to correct this.

I agree with the idea that computer programs are under utilized in the learning environment and think that the social stigma of what video games do to peoples minds are greatly over exaggerated

Briefly describe two things that you learnt from the paper.

There is seemingly a lot more evidence towards video games being bad for people that there is for it being good for people at this time( disappointingly).

Barbie: Fashion Designer sold more than 500,000 copies.

In no more than 250 of your own words (i.e. a paraphrase), describe what the paper is about – you could start with “This paper describes……….”

This paper describes the potential of using computer games/simulations in the process of learning and why these specific programs should be developed with current day technology as they have mostly been left in the past as far as schooling goes (simulations are used in emergency response training for example).

It compares the learning (not of a specific subject or kind) of playing a video game and learning in a typical lecture type schooling scenario and describes (possibly a little bias-ly) the same kind of situation in the two different areas, I refer to what methods did they use section of this post.

This report claims that many of the ways of educating students share learning techniques with how a person learns to play a computer game such as:

  • drill and repeat where a person will repeat an action or series of actions to achieve a positive result, this is done in schooling as often as it is done in games.
  • Simulations, there are things that you can simulate in a classroom on a small scale and often it is used to represent historical events or team work exercises but in a virtual world much larger scale representations can be created and the experience can be enhanced many times over through the use of sound, interactivity or graphical fidelity.

finding and recognizing academic articles: searching exercise.

Title and author(s) of the article

Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology

Fred D. Davis

APA reference (give it your best shot!) (try using the ‘cite’ option on Google Scholar)

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340.

how you found the article and what keywords you used

typed information technology into google scholar

what kind of article it is, ( journal paper, conference paper, masters thesis…..)

Journal article, part of a larger journal paper

all the reasons that you think it is an academic article

part of a lager quarterly paper, has an abstract, has key words, has a large amount of references in the last few pages

how well it fits the ‘structure of an academic article’  that I described in my previous post

it follows fairly well though I could not differentiate between the reviews of previous research and their objective has separate paragraphs

how many references it has

3 pages worth

how many citations it has (if you can find out)


for articles that you found online,  the url of the article

stable url:

say whether you are interested in properly reading the article or not (and give some reasons!)

im not too entirely interested in reading the whole thing as personally I think that despite peoples perceptions of whether IT is useful easy to use or easy to accept, in my world it absolutely is and can hardly ever not be. I think (barring world wide electrical shutdown) IT is an objective improvement to all businesses.


Title and author(s) of the article

Globalisation, Information Technology, and Economic Development [with Comments]

Seema Farhat and Mir Annice Mahmood

APA reference (give it your best shot!) (try using the ‘cite’ option on Google Scholar)

Farhat, S., & Mahmood, M. (1996). Globalisation, Information Technology, and Economic Development [with Comments]. The Pakistan Development Review, 35(4), 1019-1033. Retrieved from

how you found the article and what keywords you used

searched on for information technology journals

what kind of article it is, ( journal paper, conference paper, masters thesis…..)

journal article of a journal paper

all the reasons that you think it is an academic article

follows general academic article format, has references and an abstract, link to the publisher

how well it fits the ‘structure of an academic article’  that I described in my previous post

follows the typical format but it is not as well formatted visually as the previous article in that its all stacked on top of each paragraph

how many references it has

17 according the the jstor documentation

how many citations it has (if you can find out)


for articles that you found online,  the url of the article

say whether you are interested in properly reading the article or not (and give some reasons!)

it sounds sort of interesting since it concerns global development of seemingly lower end socio-economic areas but im not too fond of reading not particularly relevant things that are that long


Discussions of things I wasn’t there for

Last week i wasn’t able to come into class since I had been sick all week with a nasty head cold (coughing, sneezing, snot) so unfortunately the presentation of sorts to do with my pairs design science research(DSR) investigation had to be done by the other person who was also a foreign student who didn’t speak the best of English, I asked clare to show my blog post regarding the kind of research to assist him the best i could while not actually being there and I had also linked a video explaining 5 important factors of DSR.

Hopefully he wasn’t too inconvenienced by it all and also hopefully they got through more than 4 types of research in 3 hours unlike last time.

Design Science investigation

  1. What is it ? (Short description of how it works) Design science focuses on performance and development of artifacts (contained knowledge), particularly looking to improve functional performance of said artifact
  2. What kinds of questions/problems might it be useful for? When you are trying to better understand how something works or how to improve what you are researching
  3. How could it be used in IT research  (try to think of an example)? There could be a case of needing to optimize code for a website or application and to do that you would need a better understanding of how specific parts of the coding system your using work and how to more efficiently arrive at the destination you want.
  4. What are the strengths of the approach? The design science method has the ability to create a build and evaluate loop wherein the end result is put through multiple times to provide a rigorously scrutinized result
  5. 5. What are the weaknesses of the approach? the design science relies on things similarly to the regular scientific method in that it needs to be able to be testable and observable multiple times, it is also not able to make results based on morals or values for example it is not able to determine whether is global warming is ‘bad’ but it can study the effects and causes of global warming and report on such things.

What makes credible and valid knowledge?

Credibility is how believable something is

Validity is how close to the ideal result what you have found out is.

One of the prominent ways to determine the credibility and validity of someones research is to compare the epistemology and ontology the researcher has used for example if the research involves people you would expect them to follow a social scientific paradigm instead of a scientific one.

Another way to determine is the intensity or quality of investigation of the subject, have they done personal interviews or large scale surveys?, used a single town or world wide statistics? or taken from a bias groups opinion or public opinion?

A third way to tell how credible or valid someones research is to examine the researcher themselves and attempt to determine how/if the person has overcome their bias’s and taken the research from a third person view. This part if heavily down you your own judgment which can be difficult to create an objective opinion

The fourth main way to test credibility and validity is to check when, where and to who was this research created for . An example of this is who funded the researcher or when was this research released (was it after some controversy or out of date?).

today we have a class exercise to answer a set of questions about potential research topics

Is this a good question? (problems might be e.g.  assumptions, ambiguity, too broad)

What kind of knowledge/evidence would be needed to answer it? (e.g. numbers, words, both, other…?)

How would I gain/gather that knowledge/evidence? (e.g. interviews, survey, experiments)

Which of these two laptops gives the best performance?

This is a good question because it is specific and is based solely on numbers and performance however the exact use of performance is unstated and computers can be good at one thing and poor at another with specific hardware.

Ideally you would be able to use numbers entirely to judge which laptop would provide better performance as that is all it typically needs to prove it all though different operating systems and software could cause opinions to pop up

An experiment would most likely suffice to prove which laptop gives higher performance and there are many things that you could test on both equally such as games or rendering.

Are virtual worlds like Second Life or Minecraft useful for teaching?

the question itself is a little vague since the realm of teaching is as broad as it gets and not to mention many social and economic factors are needed to be considered since not everyone would have a pc/internet capable of doing so.

The method required would likely need to be subjective given the nature of teaching and how people learn since some people learn better with physical/hands on kind of teaching and some better with words and examples.

a survey or large scale experiment would be needed to be carried out since any student base is too varied to turn them into statistics.

Why don’t many school students (16-18yrs old) choose to study IT at Polytechnic or University?

It appears to be a decent question at first because its fairly specific but i have a feeling the answer will be broad since it’s not like one specific thing is stopping teenagers going to tertiary education, it’s many things and not just that its things particularly personal to them.

You would definitely need opinions, words and references as information as well as some statistics for this kind of question.

A survey of the people in question would most likely suffice but investigation into the economic status of the families involved would provide further insight.

Which ISP in NZ gives the best value for money?

This question seems ok but the ‘value’ is not specified, does it mean speed or amount or connectivity or some amalgamated value representing all of those things?

the information needed for this question could likely be sufficed with numbers since they are looking for cost effectiveness so research into the offered plans and setup fees could be used.

mainly research of the information offered to you through the companies websites but i think that a survey of people who are currently using the services in question could offer insight into how well the company treats its customers.

How do I feel about trying to work with slow internet speeds?

this question is bad  because it is asking for a single persons opinion and the answer is easily determined in my opinion because nobody likes working with slow internet speeds

you would have to interview the person

What are the main security issues associated with ‘cloud computing’






different ism’s and paradigms

during the last class we discussed a bit about ontology and epistemology which was the topic of the class before that but the majority of talk was about realism, constructivism and nominal-ism .


The above picture is the diagram Clare used to separate and explain these three types of research paradigms.

Scientific Paradigm

This concerns the objective facts and reality, it follows a quantitative (measured) approach to research and encourages knowledge to be mathematically or systematically proven.

Social scientific Paradigm

The second paradigm on the list is social scientific which sits typically in the middle of either extremes of scientific and creative, this focuses on qualitative methodology meaning that it’s preferred to have method that produces a quality answer as opposed to a larger quantity of information also there is a focus on social constructs (e.g. man made things). Research using this paradigm can be difficult as it usually includes people and their opinions which can wildly vary.

Creative Paradigm

This end of the spectrum includes all things creative as the name implies such as writing, art and music, this kind of thinking involves a lot of human emotion and feelings as opposed to what some might call cold numbers and facts. This train of thought it typically subjective  and subscribes to a mindset of anti-positivism meaning that the social space of the world should not be viewed under the same rules as a person studying the natural environment.


What are these things? Are they real or not.

What is ontology? to me is sounds like nonsense but according to Wikipedia it is “Ontology is the philosophical study of the nature of being, becoming, existence or reality as well as the basic categories of being and their relations.”

I suppose this is a concept to do with existence or existing I really don’t know how to particularly express my opinion about it, it says that its highly hypothetical so perhaps that’s why i am having trouble understanding it

How is it relevant to research? it could be perhaps because it concerns things that exist/ could exist or how they exist , during class we discussed realism which is objective reality,constructivism which is a socially constructed reality and nominal-ism which is subjective reality. These three exist on a continuum with realism on one side and nominal-ism on the other with constructivism in the middle

What is epistemology? according to Wikipedia “Epistemology studies the nature of knowledge, justification, and the rationality of belief.” I think this is about proving or disproving knowledge  and how reasonable belief is compared to it

How is it relevant to research? this seems important to research because it is knowing how knowledge behaves for lack of a better term and how it is proven or disproved .


What is the connection between ontology and epistemology in a research context?